Final Fantasy 14 battle designer admits the team “vetoed some interesting ideas” for Endwalker fight mechanics “so melee players wouldn’t be frustrated by periods of downtime”

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If you found yourself a touch underwhelmed by Endwalker’s bosses in Final Fantasy 14, the game’s battle designer has conceded that the team’s determination to remove any downtime was what led to the expansion’s not-so-fun boss fights. 

In an interview with PC Gamer, Final Fantasy 14 lead battle designer Masaki Nakagawa discussed the approach to boss design in 2021’s Endwalker expansion, explaining that, at the time, the team’s “policy of reducing gameplay-related frustrations was sometimes taken too far,” adding that “in some cases, even the hurdles and frustrations that existed to make the gameplay more engaging were eliminated, which made them less fun.”

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